Post Jam Update!
CLICK / DEFEND » Devlog
Hello all! Now that the jam is over, I decided to put out a quick update to the game.
Heres what's new:
- Difficulty system
- 4 new upgrades!
- The button can now be held to click automatically. You'd still be making more gold by clicking fast but it's a good alternative that's kinder to your fingers.
- 'Bullet Cooldown' and 'Auto Click Cooldown' are now 'Bullets per Second' and 'Clicks per Second' respectively. Scaling for both is made smoother (less effective but cheaper).
- Regen now ticks every second instead of every 4. 'Health Regen' value has been adjusted accordingly
- 'Passive Gen' scales much better now with each upgrade
- 'Passive Gen+' now reduces the cost increment of 'Passive Gen' instead of just it's current cost. Cost reduction now reduced to 20% (it's still a buff overall)
- Difficulty should be a bit smoother now. Tell me how it goes for you, devs are usually pretty bad at gauging difficulty in their own games lol
- The menu looks a little nicer I guess
- Balance stuff
Bug Fixes:
- Upgrade costs now properly resets when restarting the game
- Circle enemies can no longer shoot after death
- Game speed now resets to normal when the player dies
Thank you to everyone who played the game! It's my first solo game and my second game ever, I didn't really expect anyone to even see this outside the jam, but it got a decent amount of plays which is pretty neat. I'll keep an eye on this project for a bit, then I'll most likely move on and join a different jam. Please feel free to provide feedback or really anything you'd like to see. And thank you again! :D
CLICK / DEFEND
Idle clicker tower defense. Alternate between earning gold and upgrades, and defending your tower
Status | Released |
Author | WHIMFREAK |
Genre | Action |
Tags | Clicker, Idle, Incremental, Roguelike, Tower Defense, upgrades |
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